But you didn't get a chance to see some of those things as part of the level 25/Act I experience." The druids get to use spirit boons to unlock new, really powerful passive powers from spirit guides. Barbarians unlock a weapon technique slot they get to use that makes them double down on their weapon expertise abilities, which makes them do more damage. "But there are a lot of mechanics that players haven't unlocked as part of the beta. "The manner of the buffs that we provided are really useful for making sure that survivability is increased and these classes feel a little more competitive in the early game," Piepiora explains. Piepiora told me that although level 25 isn't exactly reflective of how each class will feel when players reach max level, some of these changes should make the leveling process feel better. But more importantly, the barbarian is getting a flat damage resistance increase of 10%. I was also able to confirm that the necromancer's bone spear ability has retained its awesomeness as well, so my fellow necromancers need not fear these balances too much.įor the druid and barbarian classes, which I felt were quite underpowered compared to the other classes, each are getting a slew of buffs, including more powerful abilities and lower cooldowns for both. "We wanted to make sure that there was an interesting wealth of choices for players to makes and that's the core of a lot of our balance fundamentals." "To be clear, the necromancer did get buffs as well, as part of their Book of the Dead feature, a number of attribute stats on those effects actually improved," Piepiora clarified. So we do wanna make sure that players are occasionally need to re-summon in various fights," Piepiora says. That's part of the mechanical mastery of playing a necromancer is managing these skeletons and mages and golems as you're playing. "We do want players to be interacting with summoning their skeletons and dealing with corpses as part of the routine of playing a necromancer. ![]() ![]() One of the ways the necromancer is being brought down a peg is via making their summonable army a little less tanky. "So yeah, a huge difference for players when they're starting to go through these spaces - you'll see a lot more of that content."Īnother major change deploying alongside the server slam beta weekend is a rebalancing of character classes, which unsurpringly target the demonstrably overpowered necromancer with a few nerfs, and offer some important buffs to the druid and barbarian classes. ![]() "It went from a 10% chance those sorts of events would spawn to like a 60% chance," Piepiora says. "Some people may not have seen at all because they were very low chance," Shely admits.īut in the upcoming server slam and in the launch day version of Diablo 4, the odds you'll get to see these events in action are much greater. ![]() The event, which occurs randomly, spawns a jar and sends waves of enemies at you, which can be killed to farm souls that fill up the jar until it spawn a special boss who grants powerful loot when killed. I played Diablo 4's beta for over 80 hours and can attest to the rarity of events like Jar of Souls, which I only saw once. "There are events that can appear: A tile will, instead of having a regular set of monsters, it'll have some event where you can engage in a mechanic like Jar of Souls," Shely explains. The developers also addressed random events, which are supposed to spawn inside dungeons, but hardly ever did in the first two beta weekends.
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